Archive for April, 2009

Chain Reaction training

Thursday, April 30th, 2009 | Gallery, Workshop | 1 Comment

In preparation for the upcoming Maker Faire booth, in which we will be hosting a community-built chain reaction event, we had the pleasure of trying out the activity with the Exploratorium explainers. Due to their busy schedule and the need to have the museum floor staffed, we had to split the workshop in two days, with half the explainers doing the activity on one day, and the other half on the next.

In this activity, we will ask participants to build a section of a collective chain reaction; each section will then join with and trigger the next one, so that at the end of a building session, we will be able to set the contraption off at one end, and it will work its way (flawlessly, I’m sure!) to the end.

As always, the depth of thought and care that this group of educators brings to any activity they participate in shined through, both in the actual construction of the chain reaction elements, and in the discussion we had afterwards.

Now we are definitely looking forward to Maker Faire in a month!

Here are some photographs from both days:

Chain reaction day 1

Click image for Day 1 gallery!

Chain reaction day 1

Click image for Day 2 gallery!

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Chain Reaction – Vergnuggets

Monday, April 27th, 2009 | Announcements | 1 Comment

The first chain reaction experiments. After spending some time with those setups and filming them, they became little stories with actors to me. The happy “little kicker” scoring two goals at once, the brave “jump into a tiny pool”, and a race between dark ball and silver ball.

I call them Vergnuggets – little bits of Vergnügen.

Marble elevators

Monday, April 20th, 2009 | development | 2 Comments

In a parallel line of development, we are playing around with marbles and chain reaction elements. One of the problems that we’re constantly facing is how to work against gravity. It’s easy enough for a marble to roll down an incline, but how do you bring it back up? Here are two solutions Walter came up with.

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Scratch development: telephortunes

Tuesday, April 14th, 2009 | development | 2 Comments
A typical development mess
Recently, we have been wanting to become more familiar with an interesting technology from MIT called Scratch: it’s a new programming language that makes it easy to create interactive stories, animations, games, music, and art. Designed to help young people learn how to program, the interface is easy to access and allows for almost immediate “tinkering”: you build a program by dragging color-coded blocks onto a workspace, and snapping them together.

So, in typical Learning Studio style, we hauled a wide variety of materials (switches, motors, art supplies, found objects, etc.) onto a central table, and started playing around.

The source of inspiration
What caught my (Luigi) attention immediately was an old rotary telephone dial. It had a wonderful tactile feedback to its action, and a hint of nostalgia that appealed to me. So I set out to figure out how this entirely mechanical analog device actually manages to count!


Sensor board
This was possible thanks to a Scratch sensor board: this is an input device with a button, a light sensor, a sound sensor, a resistance slider, and four resistance input jacks. Scratch can monitor and detect changes in the sensors, so using the resistance sensors I set out to figure it out. I found that there are two sets of wires that come out of the rotary dial. One set is connected to a switch that is normally closed at rest (call it A), and the other to a switch that is normally open (call that one B). What happens is that as you start spinning the dial, switch B closes, and stays closed until the dial returns to resting position. Meanwhile, switch A stays closed while the dial is moving counterclockwise (toward the stop), and the moment you let go and it starts to spin back toward resting, switch B opens and closes once for each “click” of the dial.

So I wrote a simple program to count the number of clicks for each number dialed.


The first incarnation of telephortunes
I am a Virgo
Next, I decided that the dial would be used as an input device to enter people’s date of birth, and so a simple fortune telling device started to take shape. I called it “Telephortunes”. It’s become much more complicated (and cool) than that since then, so stay tuned for the evolution of this project…

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